Mark Randel
Chief Technical OfficerMark Randel is the founder, principal technologist, and majority owner of Terminal Reality, inc. whose first game, Terminal Velocity, became an instant million-unit seller in 1995. Mark attended the University of Illinois and obtained an MS degree in Electrical Engineering. While still in school, he built the engine for the acclaimed Microsoft Flight Simulator. Mark is responsible for constantly pushing technology further, not only for Terminal Reality, but for the industry itself. He is currently working on his 7th commercial game engine, Infernal.
Joe Kreiner
V.P. of Sales and MarketingJoe Kreiner is a games industry force. Previously an evangelist for 3D graphics, CPU, and peripheral technologies in gaming – he’s now focused on licensing for the Infernal Game Engine. Past companies include Texas Instruments/3Dlabs, Cyrix, STMicroelectronics/PowerVR and Logitech. In recognition of his contributions to the games industry, Joe has special thanks credits in more than thirty titles spread over the last ten years. Joe holds a B.S. in Computer Engineering from Penn State
Chris Bream
Technical DirectorChris Bream is the Technical Director at Terminal Reality where he leads the Infernal Engine technology support team. Chris received his B.S. in Computer Science from the University of North Texas in 2000. That same year, Chris began his game programming career at Terminal Reality where he’s worked on technology development for ten different platforms including the current “next generation” set.
Ryan Monday
Lead Technical ArtistRyan Monday is a technical artist for veteran independent game studio Terminal Reality, focusing on art tools for the Infernal Engine. Over the last five years, Ryan’s work included art design, lighting, level design, scripting and tools for the many projects coming from Terminal Reality – Bloodrayne 2, Aeon Flux, Spyhunter and Ghostbusters: The Video Game. Active in the game artist community, he’s presented at local colleges including the University of North Texas and Ai Dallas. Never one to sit still, Ryan pushes to improve the Infernal Engine tools and pipeline.
