2009-12-14

Terminal Reality's Infernal Engine Shows Amazing Growth in 2009


After launching in February, Terminal Reality’s groundbreaking Infernal Engine is now being using by more than a dozen partners with 20+ games in development.

DECEMBER 1, 2009 – LEWISVILLE, TX – Terminal Reality today announced that since the launch of the Infernal Engine in February 2009, the Texas-based company now has more than a dozen licensees with 20+ games currently in development across all platforms. To this end Terminal Reality is pleased to announce partnerships with several new licensees: Trine Games, Zen Technologies, and A.C.R.O.N.Y.M. Games.

Headquartered in Mumbai, India, Trine Games develops titles for the Sony Playstation 2, Playstation portable, Playstation 3, Nintendo Wii, Nintendo DS, and iPhone. Trine Games is known for creating the Gothic and Guild 2 series. "We switched to Infernal Engine from an existing popular middleware and were struggling to cope with the numerous bugs and lack of support the old provider had. Our transition was smooth and the toolset, along with Terminal Reality’s incredible support, made it an instant hit inside the studio. We are using it for our next-generation platform as well as Wii," said Sangam Gupta, CEO of Trine Games.

Based in Andhra Pradesh, India, Zen Technologies uses the Infernal Engine to create state-of-the-art training simulators for military institutions. "We chose Infernal Engine because it allows us to have massive destruction; it has uncompromising physics, an outstanding particle system, seamless interior/exterior scenarios, and it’s very easy to learn its scripting language and we love their best in class support. One more outstanding feature is that it is truly a cross platform engine which allows us to develop for any console or PC available in the market today," said Rajjat Ojha, GM (Gaming and Project Management) for Zen Technologies.

Vancouver, Canada based A.C.R.O.N.Y.M. Games will use the Infernal Engine to develop top-notch multi-platform titles. "A.C.R.O.N.Y.M. is delighted to be using TRI’s Infernal Engine for our next project. It is part of a great story: we worked with Red Fly on Ghostbusters for the Wii which uses Infernal, then used the tech to develop our own IP. Now we’re working with a top tier publisher on an unannounced title by demonstrating great capability using Infernal as a foundation and rapid prototyping tool," said Joe Bonar, CEO of A.C.R.O.N.Y.M. Games.

"In a challenging year for the games industry, Infernal Engine’s growth shows the strength of our technology," said Joe Kreiner, VP of Sales and Marketing at Terminal Reality. "Additionally, these new licensees are testament to the versatility of the Infernal Engine. From the Nintendo Wii and the Xbox 360, to the PS3 and the PSP, developers interested in making top-notch games will be hard-pressed to find a better development platform than the Infernal Engine.  Our success will continue in 2010, I can’t wait to announce the titles currently in development.”

The Infernal Engine easily scales between systems whether developing for the Playstation, the Nintendo Wii, PC, as well as Xbox360 and Playstation Portable. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity.

Terminal Reality will be showing the Infernal Engine to interested developers and publishers at the Game Connection in Lyon in December, as well as the DICE Conference in February of 2010. Companies interested in licensing the Infernal Engine can visit www.infernalengine.com or email enginesales@terminalreality.com for more information.

About Terminal Reality

Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.

Contacts:
Hillary L. Lyons / William O’Neal
For The Win! PR for Terminal Reality
206.359.0257 / 510.409.9913
Hillary@forthewinpr.com / William@forthewinpr.com


2009-09-01

nVidia interviews Mark Randel on nZone.s .In The Trenches.


nVidia just took the wraps off the latest part of their nZone website, called In The Trenches. A behind the scenes look into the games industry, nVidia stopped by to interview our lead technologist and CEO Mark Randel about the advanced lighting techniques supported in the Infernal Engine using nVidia.s PC hardware.

Read more on nVidia's website.


2009-08-12

High Voltage Software announces a long-term agreement with Terminal Reality


With more than 16 years in the gaming industry, High Voltage Software chooses the Infernal Engine as its next generation development platform.

August 14, 2009 – HOFFMAN ESTATES, IL – High Voltage Software officially announced today a partnership with Terminal Reality. The two companies signed a long-term agreement with High Voltage Software, purchasing a lifetime license to use the Infernal Engine.

"With more than 75 titles shipped, High Voltage Software has a proven track record of developing quality products on all of the current platforms. Through the use of the Infernal Engine technologies, they are now able to extend that remarkable track record into the next-generation platforms." said Joe Kreiner, VP Sales and Marketing at Terminal Reality.

In business for more than sixteen years, High Voltage Software has made a name for itself with games like the acclaimed Hunter the Reckoning series and award-winning titles Go, Diego Go! Safari Rescue. Most recently High Voltage has earned headlines with an assortment of cutting edge Wii titles such as ‘The Conduit’, the newly announced cooperative monster hunting shooter ‘The Grinder’ and their mythically infused combat game codenamed “Gladiator A.D.”, all of which are powered by their proprietary Quantum 3 engine

“We already have the most advanced Wii technology available. By incorporating some of the best PS3/360 technology, we are able to really push the envelope with our next wave of titles.” said Kerry J. Ganofsky, founder of High Voltage Software.

About High Voltage Software, Inc.
High Voltage Software, Inc. is an award-winning studio that has been developing games and simulations for over 16 years. Located in Hoffman Estates, Illinois, it now employs over 170 staff members. The independent company has successfully produced a wide variety of license-based video game titles that include competitive racing, professional sports, horror, motion picture adaptations, and military simulations, and is now making its foray into original and innovative intellectual properties. More information about High Voltage Software and its products can be found at www.high-voltage.com

About Terminal Reality

Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent game industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles and more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.

Contacts:
Hillary L. Lyons / William O’Neal
For The Win! PR for Terminal Reality
206.359.0257 / 510.409.9913
Hillary@forthewinpr.com / William@forthewinpr.com


2009-07-10

Intel: Streams Into Threads, The Making of Ghostbusters: The Video Game


One of the side benefits of the work on Ghostbusters*: The Video Game has been the realization by the development team at Terminal Reality that they have a winner on their hands with the in-house-developed Infernal Engine*, which takes advantage of multithreading on a variety of very different platforms—from the Sony PlayStation* 3 with its special-purpose units (SPUs) to the gamer’s nirvana—a PC powered by the Intel® Core™ i7 processor Extreme Edition. The Infernal Engine, created to exploit parallelism and extend cross-platform compatibility to the widest extent, can be licensed from Terminal Reality in the second quarter of 2009.

Read More at Intel's website


2009-05-11

NAMCO BANDAI Games licenses Terminal Reality's Infernal Engine for Upcoming Wii title


MAY 11, 2009 – LEWISVILLE, TX - NAMCO BANDAI Games America Inc., is the latest publisher to realize the amazing flexibility of Terminal Reality’s Infernal Engine. Infernal Engine offers the highest visual fidelity of any available engine middleware for the Wii and NAMCO BANDAI has selected the Infernal Engine to power the upcoming video game title Food Network: Cook or Be Cooked ™ , developed by Red Fly Studio and scheduled for release later this year.

“By using the Infernal Engine to power Food Network: Cook or Be Cooked, NAMCO BANDAI Games America and Red Fly Studio are creating a cooking game where the food actually looks edible,” said Joe Kreiner, VP Sales and Marketing at Terminal Reality. “Because of the power and versatility of the Infernal Engine virtual chefs will be able to do pretty much anything a chef in the real world can do, from opening and closing cabinet doors to adding varying amounts of spices. For developers who want to make games for the Nintendo Wii they can’t go wrong with the Infernal Engine.”

The Infernal Engine is tool for creating realistic looking titles for the Nintendo Wii  used by. developers the world over. Developers have been flocking to the Infernal Engine because of the ease with which the engine scales between systems, its streamlined content pipeline which maximizes productivity, and Terminal Reality's best in class support.

“We are extremely pleased to be using Terminal Reality’s Infernal Engine for Food Network: Cook or Be Cooked as it is a full featured, unified environment for game development,” said Mike Morishita, executive producer, NAMCO BANDAI Games America “With rendering, special effects, scripting and audio tools ready to go, our team at Red Fly Studio was able to focus on what is truly important for the title -- cooking up a storm.”

Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the Electronics Entertainment Expo (E3) from June 2 - 4 in Los Angeles, CA. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with an E3 appointment request. You can also follow us on Twitter at www.twitter.com/terminalreality.

About Terminal Reality

Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent games industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.

Contacts:
Hillary L. Lyons / William O’Neal
For The Win! PR for Terminal Reality
206.359.0257 / 425.635.8093
Hillary@forthewinpr.com / William@forthewinpr.com


2009-05-04

Terminal Reality's Infernal Engine is the Power Behind Upcoming Titles The Hunt and The Strike


Terminal Reality's Infernal Engine is the Power Behind Upcoming Titles The Hunt and The Strike

Piranha Games' The Hunt and The Strike show off the amazing
versatility of Terminal Reality's Infernal Engine

MAY 4, 2009 - LEWISVILLE, TX - Tired of fighting aliens? Maybe its time to take a trip to the great outdoors: or at least the virtual outdoors. Terminal Reality officially announced today that the award-winning Infernal Engine is the technology behind Piranha Games' bass fishing title The Strike, as well as their hunting simulation The Hunt.

"The world of videogames is a varied one. Everyone knows about Ghostbusters, but we at Terminal Reality believe in the extreme versatility of the Infernal Engine," said Joe Kreiner, VP Sales and Marketing at Terminal Reality. "The inclusion of The Strike fishing pole and The Hunt rifle by Griffin International shows how well the Infernal Engine works with gaming peripherals."

Developers love the ease with which the Infernal Engine scales between systems and both titles will be available for Xbox 360, the Nintendo Wii, and PC. In addition to being a top notch development platform, the Infernal Engine comes with best in class support and a streamlined content pipeline to maximize productivity.

"We used the Infernal Engine to develop Bass Pro Shops The Strike. The engine was very versatile, allowing us the freedom to create immense environments with a high level of realistic detail," said Russ Bullock, President of Piranha Games. "Most impressive is that we did not have to sacrifice the level size when we developed The Strike for the Nintendo Wii. This truly is a cross-platform engine. As well, the support we received from Terminal Reality was really impressive."

Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the Electronics Entertainment Expo (E3) from June 2 - 4 in Los Angeles, CA. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with an E3 appointment request. 

About Terminal Reality

Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.

Contacts:
Hillary L. Lyons / William O'Neal
For The Win! PR for Terminal Reality
206.359.0257 / 425.635.8093
Hillary@forthewinpr.com / William@forthewinpr.com


2009-03-19

Terminal Reality and Streamline Studios Announce Partnership to Promote and Provide Content Creation Services for Infernal Engine


 Terminal Reality's High Performance Technology to Grow Marketshare
Through Alignment with Leading Co-Production Company

LEWISVILLE, TX and AMSTERDAM - MARCH 18, 2009 - Terminal Reality and Streamline Studios, the leading international production studio focused on co-production and production management for games, today announced a unique partnership where Streamline will become the content creation partner of choice for developers making games on the Infernal Engine. Streamline will also use Terminal Reality's Infernal Engine for many of their internal projects and make the engine available to production partners. Additionally, Terminal Reality and Streamline will share marketing and promotion for upcoming titles.

The Infernal Engine easily scales between systems, and Terminal Reality and Streamline Studios will be participating in a sponsored session on cross platform development at the upcoming Game Developers Conference (GDC) next week in San Francisco, CA.

"Streamline Studios is widely known as the premier content creation and production house in the games Industry.  The Infernal Engine is the most cross platform, highly featured game engine available, and we feel that our advanced asset pipeline will allow their artists to shine," said Joe Kreiner, VP Sales and Marketing at Terminal Reality.  "As Streamline Studios moves into more co-productions, the Infernal Engine platform flexibility will give them a upper hand in development options, as well as reduce costs."

"Our partnership with Terminal Reality will give us the ability to support one of the fastest growing engines on the market today and further expand our capabilities in deploying the highest quality external content creation services to the market," said Alexander Fernandez, president and CEO of Streamline Studios. "Our studio has a reputation for delivering AAA content for some of the biggest blockbusters in the industry and we only work with the best partners. Terminal Reality has impressed us and we're confident that we'll all benefit exponentially from our combined efforts."

Streamline Studios will take full advantage of the Infernal Engine's technology which features a powerful particle system, advanced physics and support for ultra-realistic environments and characters. On top of a great feature set, the Infernal Engine comes with best in class support and an ultra-efficient content pipeline to maximize productivity.

In addition to being a top-notch development platform, the Infernal Engine is a great teaching tool. With that in mind, Streamline Studios and Terminal Reality will look at setting up incubation programs where promising teams gain access to the technology and Streamline Studios supports the development with their industry leading content creation services, as part of a co-production agreement. The companies will also participate in educational initiatives that will help expand the technology's reach to students and future developers.

Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the Game Developers Conference (GDC) in San Francisco from March 25 - 27 in San Francisco, CA. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a GDC appointment request.

Terminal Reality and Streamline Studios will be discussing cross platform development with the new Infernal Engine during a sponsored session next Wednesday, March 25th at 4PM in room 2000 of the Moscone Center's West Hall during the Game Developers Conferece.

About Terminal Reality

Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent game industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.

About Streamline Studios

Founded in 2001, Streamline Studios is the leading international production studio focused on high-quality digital content creation for games. Streamline has become the go-to studio for companies that want to remove production risks from the equation of creating big budget franchises. The studio has provided service solutions for high-profile partners and franchises including Gears of War and Unreal Tournament 3 from Epic Games, THQ's Saints Row, James Bond 007: NightFire from Electronic Arts, and Red Storm Entertainment's Ghost Recon 2. Streamline Studios also owns and operates Streamline Records, a music label dedicated to original soundtracks and audio productions for games that appeal to the mass-market audience. For more information on Streamline Studios or Streamline Records please visit www.streamline-studios.com.

Streamline Studios is trademark or registered trademark of Streamline Studios B.V. All other trademarks are the property of their respective owners.

###

Contacts:

William O'Neal
For The Win! PR for Terminal Reality
404.414.2872
William@forthewinpr.com

Sean Kauppinen
International Digital Entertainment Agency for Streamline Studios
415.299.2156
streamline@ide-agency.com


2009-02-17

Infernal Engine Sponsors the IGDA's GDC Party


Feb 17th, 2009: The Infernal Engine announced today sponsorship of the IGDA Game Developers Conference party. This party is a yearly occurrence, and open to all IGDA members!

Date: Tuesday, March 24th
Time: 8pm to 1am
Location: Westin Hotel (aka, The Argent), Metropolitan ballroom, 50 Third Street, San Francisco (map / directions) (a quick 2-minute walk from GDC)

Link: http://www.igda.org/gdc09/rsvp_gdcparty_09.php


2009-02-16

Terminal Reality Announces a Breakthrough in Videogame Development: The Infernal Engine®


The world of videogame development has taken a turn for the better with
Terminal Reality's highly featured, all-in-one Infernal Engine

FEBRUARY 16, 2009 - LEWISVILLE, TX - Terminal Reality officially announced today their revolutionary next-generation development platform, the Infernal Engine. This new technology powers the much-anticipated Ghostbusters: The Video Game, a continuation of the Ghostbusters story. Terminal Reality will also license the Infernal Engine to third parties and is currently scheduling private meetings at the DICE Conference this February 17 - 20 in Red Rock, NV.

The Infernal Engine is a high-quality cross-platform engine

The Infernal Engine offers excellent cross platform support and is compatible with all of the leading gaming systems as well as the PC. Thanks to the extensive experience of the team at Terminal Reality, the Infernal Engine takes full advantage of next generation hardware while scaling easily to all systems. Veteran monster-killer The Stranger (from Terminal Reality's 1999 hit title NOCTURNE) appears here in his new incarnation, updated to take full advantage of Infernal Engine's latest tech advances. The Stranger will be featured in upcoming Infernal Engine technology demos.

 

The Infernal Engine is a complete solution for game development

The Infernal Engine provides an advanced physics solution, powerful particle system, and rendering features that provide ultra-realistic environments and characters. On top of a great feature set, the Infernal Engine comes with best-in-class support and a streamlined content pipeline to maximize productivity.

"Terminal Reality's Infernal Engine is a breakthrough in efficiency for game development middleware. Our licensees can leverage their work across more platforms, in less time, than any other engine - giving them a competitive edge critical for success," said Joe Kreiner, VP of Sales and Marketing with Terminal Reality. "Our licensees get stunning visuals, fast time to market, and the support of Terminal Reality - one of most experienced independent game developers in the industry."

"Infernal's integrated toolset and speedy build process help us prototype levels and gameplay quickly. Our artists have a lot of control over the look of the game compared to other popular engines. Additionally, the pipeline allows painless model importing and their material system is easy to use. The built-in scripting system and object tools allow designers and artists to be more flexible with limited resources, while the cross-platform nature of Infernal reduced our overall multi-SKU development risk," said Dan Irish CEO, Threewave Software.

Terminal Reality will be showing the Infernal Engine to interested developers and publishers by appointment only at the DICE Conference in Red Rock, NV from February 17 - 20, 2009. Companies interested in the Infernal Engine licensing information can visit www.infernalengine.com or email enginesales@terminalreality.com with a DICE appointment request.

Atari has released new gameplay assets from Ghostbusters: The Video Game, a title based on the classic films and featuring the original film cast: Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson. When Manhattan is once again overrun by ghosts, players take on the role of a new recruit joining the Ghostbusters team. The game is being developed by Terminal Reality and Red Fly Studios for the Xbox 360, PS3, PC, PS2, Nintendo Wii and Nintendo DS. Ghostbusters: The Video Game is expected on June 16th, 2009 in North America and June 19th, 2009, worldwide.

"In taking on such a storied franchise as Ghostbusters, everyone at Terminal Reality was determined to create a unique gaming experience that would excite and enthrall fans of the original movies," said Kreiner.

About Terminal Reality

Terminal Reality, Inc. (TRI) founded by lead programmer/CEO Mark Randel in 1994, is an independent industry veteran. With a focus on technology and tools, TRI has shipped more than 30 titles, with more than 80 SKUs. Using the technology behind the highly anticipated Ghostbusters: The Video Game, Terminal Reality spawns the next wave in game development: The Infernal Engine.

Contacts:

Hillary L. Lyons
For The Win! PR for Terminal Reality
206.359.0257
Hillary@forthewinpr.com

William O'Neal
For The Win! PR for Terminal Reality
404.414.2872
William@forthewinpr.com