Audio Engine
As part of our complete solution, the Infernal Engine includes a robust audio solution. Support includes 3D features such as spatialization and Doppler shift.
Key Features
- Priority system that allows the sound designers to assign importance to sound cues
- Real-time ducking based on priority
- “Game state mixer” allows sound designers to create mix presets that can be called in real time
- Real-time remote connection to platform allows parameter tweaks to sound cues in real-time while the game is running
- Integrated 3D sound engine with support for positioning, spatialization, Doppler shift
- Streaming sound support on all platforms
- Support for all platform-native compression schemes
- Data-driven to allow sound designers to tweak volumes, distances, looping, and caching
