
Optimized Content Pipeline
Terminal Reality, founded in 1994, has shipped more than thirty video game titles in its history. Building that experience into the Infernal Engine, there is a focus on ease-of-use and speed in development. From the WYSIWYG editor, distributed development processes, and large selection of tools, the Infernal Engine will speed you through the development cycle.
Key Features
- Driven by Terminal Reality's long-term production experience
- Maximized throughput and efficiency for today's large scale projects
- WYSIWYG editor allows immediate playtesting of changes
- Integrated, flexible support for Subversion, Perforce, and Microsoft® Visual SourceSafe® makes it easy to manage assets
- Ability for multiple developers to work on the same level simultaneously
- Lightmapping farm system distributes work of lengthy offline processes
- Supports assets created in both 3ds Max® and Maya® via custom plug-ins
- Integrated performance tracking system with evaluation tools
- Memory tracking system for quick debugging of leaks and overwrites
- Localization support for game text and audio/video for multiple languages
- Packaged loading system provides for quick loads from game discs by limiting disc seeks
