TRIfecta® Particle System
The TRIfecta® Particle System provides next-generation material system integration and realistic per-pixel lighting support. Ultra powerful, TRIfecta is flexible, and can handle a wide range of effects.

Key Features
- Next-gen material system integration
- Realistic per-pixel lighting support including self-shadowing and global illumination
- Wide range of particle dynamics including velocity, acceleration, attractors, splines, and Smoothed Particle Hydrodynamics (SPH)
- Performance optimized support for particle collisions with other particles, actors and the set
- Dynamic Level-Of-Detail (LOD) in order to allow high particle counts and expensive dynamics while managing performance cost
- Simple code interface for controlling effects programmatically
- Several rendering styles including quads, strips, meshes
- TRIfecta® can easily support other general graphical and audio effects. Examples include:
- Voxel-based fluid effects providing, for instance, convincing smoke and fire
- Screen-space effects such as warp, film grain, and raster lines
- Lightning, laser beams, and other effects traditionally done programmatically
- Adding dynamic lights to scene (i.e. glows)
- Playing sound effects
