Powerful Terrain System
Infernal Engine offers a highly efficient terrain solution for consoles and the PC. Offering all the features needed to create large and impressive landscapes, Infernal Engine’s terrain system was developed with performance, render quality, feature richness and the best possible workflow in mind.

Key Features
- Efficient threaded LOD generation for terrain geometry with the option of using a predefined triangle budget
- Material layer system with complex materials baked in a highly optimized form
- Material layers for adding details where needed and for usage on cliffs (avoiding the common texture stretching issues)
- Vegetation and decoration layers providing flexible LOD management and instanced geometry for rendering
- Powerful tools for editing heightmap, vertex color, material and vegetation layers
- A multitude of brushes and operations (lower, rise, smooth, flatten, average, noise, custom bitmap brushes, layer masks, import/export)
- Altitude and slope filters, layer paint masks
- Per sector properties for more fine tuned geometry and material optimizations
- Support for terrain holes making caves and other permissive areas possible.
